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-
- > What would be nice is an automatic "look up and down" feature. Everytime
- > you go up or down some stairs your view automatically tilts up or down so
- > you can see whats at the top or bottom of the staircase. Afterall, it's
- > what you do naturally.... :)
-
- This is a very good point - and works quite well in quake (until you get 90%
- the way down some steep stairs, and something above you is shooting you - which
- can get very annoying as you can only see your shoes). :)
-
- But there is one small techincal problem - how does the engine know when you
- are approaching a set of stairs? This would need some very special additions
- to the level data held in the wad, and would therefore not be available on
- real Doom levels. Or, alternatively - some intensive pre-processing could be
- performed when a level is loaded, to search for any stairs, or 'ascendable'
- platforms. That would need some wild coding to put it lightly.
-
- A new lump in the WAD would be the best solution, but it means having and
- editor capable of defining stair zones as special objects instead of just
- a bunch of sectors lumped together.
-
- Since Anthony would probably not appriciate me giving him more problems
- than he already has porting that dreadful DEU source (I had to compile it
- once on the PC so I know what it looks like), I will leave this one up to him.
-
- :)))
-
- Doug.
-
- Doug.
-
-